DARK
8Galactic Spiral Dragon
ATK:
2500
DEF:
2500
View:
6438
While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.
Galactic Spiral Dragon — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 54 · Deck: 61 · Meta: provisional
- Primary role: Combo enabler · Secondary: Material body
Why it scores here
The card's value is its Main Phase effect, which sets every monster you control to Level 8, plus a hand/GY Special Summon (Defense Position, banished when it leaves the field) that needs two LIGHT/DARK Dragons. It turns a Dragon-heavy board into Level 8 material for Tachyon-style lines, and it is in all 400 sampled decks. Its 2500 ATK/DEF earns nothing, and the score stays moderate because it has no draw, refuel, or interaction, and the combo sample is thin (3 boards, 0 as starter).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Hand/GY Special Summon behind a two-Dragon condition, present in 400/400 sampled decks but never a starter in combos (observed + inferred from text). |
| Combo & Conversion | 48 | Level-8 setup enables Tachyon lines, but only 3 recorded boards, with 1 as material and an average power index of 56.3 (observed; the rest is inferred). |
| Resource Economy | 30 | No draw, search, or GY refuel; the hand/GY summon is a 1-for-1 body that is banished on leaving (verified from text). |
| Effect & Interaction | 5 | No negation, removal, or hand trap (verified from text). |
| Material Utility | 62 | Native Level 8 Dark Dragon, used as material in 33% of boards; the Level-setting effect still works as a material-side tool (verified + observed). |
| Resilience & Flexibility | 45 | Two once-per-turn effects across hand and GY, but no protection once negated and the summon is banished on leaving (inferred from text). |
| Deck-Building Efficiency | 62 | Typically 1 copy per deck, no garnet or brick. The surrounding Dragon deck carries a self-lock risk from the guides, not this card (observed + inferred). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 8 setter converts a Dragon board into Tachyon-compatible material
- Hand/GY Special Summon gives access without a starter
- Appears in all 400 sampled decks across 40 archetypes
Weaknesses
- No draw, search, refuel, or interaction
- Summon needs two LIGHT/DARK Dragons on the field
- Thin combo sample (3 boards)
Counters / choke points
- Any negation of its hand or GY effect stops the summon and the Level-setting effect (inferred from text)
Best use
Level-8 enabler and hand/GY-summoned body for Tachyon lines. Decks: Tachyon, Galaxy Tachyon, Galaxy-Eyes, Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Hand/GY Special Summon requires two LIGHT/DARK Dragons; banished on leaving the field; Main Phase effect sets all monsters you control to Level 8 until end of turn; Each effect is once per turn; Present in 400/400 sampled decks (decks_evidence.decks_running_main)
- Observed: Appears in 3/3 recorded combos, 33.3% as material, 0% as starter; Usage statistics: 100% Dragon, 92.9% Tachyon, 90.9% Galaxy Tachyon, 57.1% Galaxy-Eyes inclusion
- Inferred: Level-8 setting converts the Dragon board into Tachyon-compatible material; Summon condition is the main access constraint; Deck-level Dragon lock is a deck property, not this card's
- Data gaps: no banlist token — assumed 3 copies (unlimited) only 3 combos recorded; combo conversion is thin no rulings beyond the card text






